Showing posts with label Axis and Allies board games. Show all posts
Showing posts with label Axis and Allies board games. Show all posts

Axis & Allies Video Games

April 30, 2009

Axis & Allies Video Games Product Description

The Time: Spring 1942, The Place: The World at War, The Challenge: Change the Course of History! Mobilize your country, command your forces and attack the enemy on land, sea and air. March massive armies of tanks and infantry into the enemy's heartland. Dominate the world's oceans with your mighty fleets. Launch grand scale bombing raids and destroy the enemy's ability to wage war.

It is all in your hands. Decide the fate of your nation and the destiny of the world.

Game Features:

  • Solo or Multi-player gaming up to 5 players
  • Customize your unit's strengths and movement ability
  • Play an opponent over the LAN, or modem-to-modem or the Internet via Microsoft's Gaming Zone

The Ultimate World War II Strategy Game

The year is 1942. Five world powers are struggling for supremacy. The Axis war machine of Germany and Japan appears invincible. The Balkans have fallen. Pearl Harbor has been attacked. Wake Island is in Japanese hands. Rommel has the British on the run in North Africa.

Challenging this expansionism are the Allied powers of the United Kingdom, the U.S.S.R. and the United States.

At this explosive moment in history, you take command.

System Requirements

  • Pentium 133mhz or faster,
  • 16MB RAM,
  • 40MB HD
  • 4x cd-rom drive
  • Sound Card,
  • Mouse
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Axis & Allies Board Games

April 26, 2009
Axis & Allies

Those of you who played through Kohan 2 will likely have no trouble diving right into this title as the game play design is virtually identical to that of Kohan 2. Although the game design is basically the same, something is lost in the translation to the WWII theme. However, because the game does start off with the already excellent design decisions that powered Kohan 2, it is at least enjoyable if not a must have title.

Axis and Allies has four game play modes; a skirmish mode, the requisite online multiplayer mode, the campaign mode, and the WWII mode.

WWII is a mode where there is a turn based strategy portion much like in Rise of Nations. The goal of the turn based game is to overtake Germany and Japan when playing the Allies, and to overtake any two of Great Britain, Russia, or the USA.
Just like in Rise of Nations, you have army units that you can move into bordering territories. If there are enemies in that territory, you have the choice of fighting an RTS battle or of having it quickly decided by the computer. The more territories you control, the more money you generate per turn. The single player campaign is a series of famous battles. When playing the Allied campaign, you will jump from nation to nation's battles'. For the most part, though the introduction to each mission is a little bit sparse and the historical significance of each battle seems somewhat diluted. The actual management of units and the game play is virtually the same as Kohan 2 with things modernized to reflect the WWII era. Like in Kohan 2 there are three basic building types; building that generate units, buildings where you perform research and allow the creation of better units, and buildings that generate a resource.
In Axis and Allies, all buildings are generated by your primary building, the Corp HQ. The buildings you create generate your resources for you, and the units you recruit require a certain amount of resources as upkeep to build any buildings, to research any technologies and to create any units.
To generate more money, you will need to create more Division HQs; buildings where you create units. All buildings generated by the Corp HQ are first created as trucks and can be unpacked to create a fixed location. Troops in Axis and Allies are not created individually but as a regiment consisting of a group of individual troops or vehicles. As long as there is one troop from that regiment left alive, and the regiment is in supply, the regiment will re-supply back to full strength and to a full number of units. This is important because regiments can gain experience and become tougher. Each Division HQ has a certain number of slots and attaching regiments to them simply means clicking an attach button. There is an airfield building, but you won't ever really generate plane regiments. Either that or the battles should have focused on only land battles.
Overall, Axis and Allies is a good effort and is already based on an excellent game.

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Axis&Allies Board Game, 2004 Revised Edition

April 12, 2009
Axis and Allies 2004 Revised Edition on Editorial Review:
"It is the spring of 1942. The world is at war. Five world powers are struggling for supremacy. You and your opponents control the military and economic destiny of one or more of these countries.... In this game, you'll discover that cooperation and negotiation are just as important as tactical maneuvering." So begins the 32-page instruction manual for Axis & Allies. To win this complex strategy game, you must learn to be a master economist and a brilliant military strategist and tactician. The game board is a map of the world divided into the spheres of influence that existed at the height of World War II. Both the Axis and Allied powers are allotted combat forces and income, measured in Industrial Production Certificates (IPCs). You must manage your nation's economy and lead its military forces--air, land, and sea--into well-chosen battles. The intricacies of the game are carefully spelled out, as are the criteria each side must meet to become the victors. Contents include 299 detailed combat force playing pieces, IPCs, dice, markers and chips to chart each country's progress, and everything you need to change the course of history in under a day. For two to five players. --Rachel Radway

Customer Review On Amazon
This game is Great strategy games, Axis and Allies is best described as a "thinking person's Risk." While random dice rolls still determine the outcome of battles, the decisions players are forced to make, allow the game to be far more challenging than the better known Risk while not hampering its play-ability. Do you need infantry or armored units? Should you build an airforce or a navy? When do you attack and when do you assume a defensive posture? All are questions players need to consider. Axis and Allies is easy play the first time and challenging enough that it is still a game you will want to play the hundredth time you take it out of the box. The flexibility of the game which pits the Allies (US, USSR, GB) against the Axis (Germany, Japan) allows for two players to enjoy the game as much as when as many as five players each control the destiny of each country during WWII. The colorful gameboard and plastic infantry, tanks, ships, and planes all work together to make this one of my favorite games.
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Axis & Allies D-Day

April 10, 2009
Axis & Allies D-Day will feature detailed game components including a new blockhouse piece, an extra-large game board, and original artwork commissioned exclusively for the D-Day game box. Other elements of this new Axis & Allies variant include a card deck with three card types -- Orders, Tactics, and Fortune -- to add depth and complexity to play. Order cards determine play sequence and break turns into distinct phases; Tactics cards offer players varied strategic opportunities; and Fortune cards add an element of unpredictability. Axis & Allies D-Day begins as Operation Overlord, the invasion of German-held Normandy, is underway -- 130,000 soldiers of the United Kingdom, Canada, and the United States are poised to assault Fortress Europe. You and your fellow world powers control their fates. One player controls Germany, whose Axis forces have turned the beaches of Normandy into a near-impenetrable stronghold. Set to breach those defenses are the Allies: the United Kingdom, Canada, and the United States. The future of Europe and the world hangs in the balance. Axis & Allies D-Day is designed for two or three players and can be played in two hours. Axis & Allies D-Day is the third Axis & Allies variant, following the successful Axis & Allies Europe and Axis & Allies Pacific, both of which were published in 2001.

Product Features

  • June 6, 1944: You are on the beaches of Normandy, and ahead lies an uncertain future. Axis & Allies D-Day accurately captures this dramatic conflict and places you squarely in the middle of the greatest battle of the 20th century.
  • This is an all-new stand alone extension of the Axis & Allies line featuring three-tiered complexity and a new, extra-large game board/map.
  • Contents: 1 Game Board (20" x 33"), 241 Combat Unit Playing Pieces (115 Infantry, 62 Artillery, 37 Tanks, 17 Blockhouses, 8 Fighters, 2 Bombers), 1 Battle Board, 48 Tactical Cards, 24-Page RuleBook, 3 Reinforcement Charts, 8 Dice, & Tray.
  • The fate of Europe depends upon your courage! Designed for 2 or 3 players

Recommended Link :

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Axis & Allies Battle Of The Bulge

April 04, 2009

Axis & Allies Battle Of The Bulge Product Features

Axis & Allies: Battle of the Bulge challenges you to control territory and contend with supply shortages, while directing infantry, artillery, tanks, and aircraft in one of the most decisive conflicts of World War II.
German tanks thunder into the snow-covered Ardennes forest, opposed only by a few unsuspecting divisions of exhausted American troops. As Axis forces plunge into the countryside,
Allied troops must struggle to hold the front line in order to repel the all-out offensive.
Axis & Allies Battle of the Bulge is designed for two players and can be played in three to four hours.

Product Description
German tanks thunder into the snow-covered Ardennes forest, opposed only by a few unsuspecting divisions of exhausted American troops. As Axis forces plunge into the countryside, Allied troops must struggle to hold the front line in order to repel the all-out offensive. Axis & Allies: Battle of the Bulge challenges you to control territory and contend with supply shortages, while directing infantry, artillery, tanks and aircraft in one of the most decisive conflicts of World War II.

Detailed game components include a new truck piece, a hex-based game board with new original artwork, and original artwork commissioned exclusively for the Battle of the Bulge game box. Other elements of this new Axis & Allies variant include crucial elements that were key factors in the historical battle, such as supply shortages and late-battle air support, mechanics for overland vs. road movement and randomized casualties of war.

Axis & Allies depicts Wacht am Rhein (Watch on the Rhein), the German code name for this counter offensive that took place toward the end of World War II. The objective: to capture the port city of Antwerp. One player controls Germany, whose massive build-up of forces has gone undetected by the Allies and is poised to unleash all its fury on the Allies. The other player controls the forces of the United Kingdom and the United States and they must stem the tide of German armor and hold their positions until reinforcements arrive. Axis & Allies Battle of the Bulge is designed for two players and can be played in three to four hours. Measures 10.5" x 15.75" x 3".

Product Review
Hasbro/Avalon Hill has finally produced a game on this significant battle and much in line with the movie from 1966, this version features the rationing of supplies as a key part of the game. There are no Germans dressed as MP's, and the road signs do lead to Malmedy! The method of German victory is to acquire more territory than the actual historical results. The Allied player need only prevent the German conditions of victory. Game mechanics are slow, plodding and very hex concentrated with lots of tedious steps for each hex. In fact it may bore the average player. The dice roll situation is pure insanity! Especially when you have a lot of units in a hex and you have to roll twice, once for hits and another to see where they landed. This version therefore is recommended only for veteran grognards. Allied air power, which appears half- way through the battle were surprisingly ineffective. The initiative is important, as it can make a difference in the way a battle will pan out. However, with regard to Air activity, it is better for the Germans to place their aircraft after the allies, to keep them from destroying entire tank groups. You can offset this possible devestation by having artillery around but it seems that planes won't turn the tide before the Germans get their "24". If you are good at defense then the Allied army is for you. You can prevent Tank blitzkrieg's if you use your troops properly. One really interesting thing about this game is the surprising situations that can arise in individual hexes. You may get chances as a German to actually capture supplies (Colonel Hessler would be proud!) and sudden openings can appear that will let your tanks roll to the areas where the point values are for winning the game. The game is 8 turns long only, but don't let that fool you.It will take hours to play. Like Henry Fonda, play your hunches because like his character in the movie, you will know everything about the battlefield from your Bird's eye view. In the early part of the game, some Major Wolenski situations may result (the role played by Charles Bronson). As a General you will have to request your troops to hold positions, to cover your withdrawl against advancing German Panzers. Overall, it is OK but not fluid and only for the wargaming veteran.
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Axis & Allies Pacific

April 02, 2009

Axis & Allies Pacific Product Description
Axis & Allies Pacific is the second expansion to the Axis & Allies game system. In this game, three main powers (Britain, Japan, and the US) square off against each other against the backdrop of the Pacific ocean. Japan is trying to grow her empire, either through military might or by holding off the Allies long enough to consolidate her gains. The game adds a few new rules and a few new twists to the established A&A game system. Naval bases and air bases turn small, meaningless islands into vital strategic holdings. Convoy zones allow a single submarine pack to cripple an economy. The Chinese forces, while limited, are hard to crush. Japan gets her kamikazes, but will it be enough to hold off the vast economic power of the USA?

Product Details
  • Product Dimensions: 14 x 2.5 x 10 inches ; 0.3 ounces
  • Shipping Weight: 4.1 pounds (View shipping rates and policies)
  • Shipping: This item can only be shipped to the 48 contiguous states. We regret it cannot be shipped to APO/FPO, Hawaii, Alaska, or Puerto Rico.
  • Note: Gift-wrapping is not available for this item.
  • ASIN: B00005EBA6
  • Item model number: 4098347
  • Our Recommended Age: 12 - 99 years
  • Manufacturer Recommended Age: 12 - 99 years
Product Features
  • Axis and Allies Pacific is the second expansion to the Axis & Allies game system. In this game, the three main powers (Britain, Japan, and the US) square off against each other against the backdrop of the Pacific ocean.
  • Ages 12 and up. 2-3 players. 335 historically accurate battleships, carriers, fighters, artillery, and more! Complexity level: Challenging.
  • Contents: Gameboard Map, National control markers, national production charts, battle board chart, industrial production certificates (IPCs), 12 dice, plastic chips (gray and red), gameplay manual.
  • Axis & Allies Pacific invites you and your opponents to determine the future of the Pacific! Good Luck. The fate of the world is in your hands!
Product Review
I don't tend to write reviews, but I think this one is justified for the new purchaser of A&A:P. First of all, I find the game to be quite challanging and enjoyable for intermediate to expert A&A players. I leave out beginners beacuse, as other reviewers have pointed out, fronts are relatively nonexistant. I think that standard A&A will prove to be easier to catch on to for a more inexperienced player as you can clearly see where the fronts are, why they are there, where the reinforcements are coming from, etc. On A&A:P, with all the sea zones (not to mention the airports and naval bases which add movement to planes and boats respectively), a novice might think his fleet is relatively safe when, in fact, it is threatened by a ton of the enemies stuff.
The main reason I'm writing this though is because I have seen a couple reviewers say that a win with Japan is inevitable and others have said that the Americans are too powerful and they will eventually win. I just wanted to post what I have found so far.
Japan, typically, has the advantage (and this is further evidenced by online tournaments where the players "bid" over who has to take the allies). In 9 games, I have seen 3 Victory Point wins, and two India Takeovers. Of note is also that Japan was maybe one or two rounds away from submission on 3 of those VP wins (America and Aussie right on the doorstep and pounding away with their bombers which reduces Japan's VPs).
India most certainly has enough resources to defend itself. On the two India captures I have seen, the British player allocated more money to Australia than India. The key to holding India is too give ALL the money from the British Convoys to India and build a ton of guys and a ton of artillery. You have to have an offensive threat to Japan over there, otherwise they will build up with impunity and eventually crush (or win with VP).
To the reviewer that said America is overpowered.. If you have a smart Japanese player who expands fast, BUT THEN contracts just as quickly, you should eventually be facing this navy:
3 Battleships; 4 Carriers; at least 15 fighters; 2 bombers; and about 8 destroyers and maybe 10 transports.
That's just what Japan STARTS with. By turn 3 they should be earning at least 30 IPCs per turn.
Let's see, at America's 72 dollars a turn (they immediately lose 3 on the phillipines unless Japan players is on crack), or 3 battleships, that's QUITE a lot of catching up to do. And don't forget: you only have about 8 turns to do it.
I have seen four or five Allies wins, but they all been through very interesting tactics (ie Bombers racing to China; no Pearl Harbor movement until 6 battleships and 2 carriers were up and running, etc).
Bottom line: This game, in my opinion, is quite well balanced at the intermediate level. I think once people become experts at it (not that I am by ANY means), the game eventually favors the Japanese, but for different reasons than stated in these reviews.

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Wizards of the Coast Axis and Allies Guadalcanal

March 30, 2009
Wizards of the Coast Axis and Allies Guadalcanal Product Description

The Axis and Allies Guadalcanal challenges you to control sea zones and island groups while managing troop and supply transport and directing land, sea, and air forces in one of the decisive campaigns of the Second World War’s pacific theater. The game incorporates crucial elements that were key factors in the historical campaign, such as air strip construction, troop and supply transport, and furious land, sea, and air battles. It introduces the cruiser unit as well as mechanics for land, sea and air combat in the south pacific using a randomized casualties system. Features one game board, 172 combat unit playing pieces, 85 plastic chips, 20 supply tokens, 12 six-sided dice, one battle box, and one rulebook.

Product Description
Axis and Allies: Guadalcanal challenges you to control sea zones and island groups while managing troop and supply transport and directing land, sea and air forces in one of the decisive campaigns of the Second World War's Pacific Theater. Axis and Allies: Guadalcanal incorporates crucial elements that were key factors in the historical campaign, such as air strip construction, troop and supply transport, and furious land, sea and air battles. It introduces the Cruiser unit as well as mechanics for land, sea and air combat in the South Pacific using a randomized casualties system. Features one Game Board, 172 Combat Unit Playing Pieces, 85 Plastic Chips, 20 Supply Tokens, 12 Six-Sided Dice, one Battle Box and one Rulebook.

Product Details
  • Product Dimensions: 3 x 10.6 x 15.8 inches ; 4.5 pounds
  • Shipping Weight: 3.2 pounds
  • Shipping: Currently, item can be shipped only within the U.S. and to APO/FPO addresses. For APO/FPO shipments, please check with the manufacturer regarding warranty and support issues.
  • Note: Gift-wrapping is not available for this item.
  • Recommended Age: 13 - 99 years
Product Features
  • This is a standalone game in the popular axis and allies series
  • Designed for two players and can be played in two to three hours.
  • Incorporates real-life factors in this historical battle
  • Introduces the cruiser unit as well as mechanics for land, sea, and air combat in the south pacific using a randomized casualty system
  • Created by Larry Harris, designer of the axis and allies board games

Product Review
This is a wargame for 2 players. Other than a visual board and game pieces it shares little with the original Axis and Allies game. The rules make for a competitive and tense game that takes around 3 hours to play. The best game of the new Axis and Allies series, better than D-Day or Battle of the Buldge but it is a game only for those that like wargames and have experience playing them and are willing to sacrifice accuracy for playablity and fun. A nice historic setting.

If you are aware of the Solomon Island Campaign at all, then you are familiar with Guadalcanal. An important part of the Pacific Campaign. It is here that the USA started their offensive against Imperial Japan. Not really a turning point in WW2 (Midway would have this honour) but the first step on a long road of the defeat of Japan. Guadalcanal was the scene of bitter land fighting between the US Marines, later the Army and the Japanese. While at sea the losses on both sides were so heavy that Sealark Sound, the stretch of water between Guadalcanal, Savo Island, and Florida Island of the Solomon Islands, became kown as Ironbottom Sound due to the amount of ships and planes that went to the bottom in a series of engagements. So historically this makes a nice setting and the reason for its educational value, but keep in mind this game is about the naval and ground action in the Solomon Islands, not only Guadalcanal.

As for the Game, this is not another Axis and Allies game, other than the models it uses very different mechanics. The scope of the game is Tactical rather than Strategic and it uses a new feature of a battle dice box, which seems like a silly concept until you actually play the game, well it still seems a little silly but I can't think of a better way for it to work. Dice put a high random factor to the game that can be offset in part by concentrarion of forces and a few special effects counters.

The board is limited, there isn't a lot of room to maneuver, especially regarding naval units, yet there is pressure all along to go for victory since the game is won on a victory point system and every turn both sides collect victory points and must break the stalemate before the other side in order to win. The victory point system is clever and works very well and reflects the actual campaign.

So even if there is little room for maneuver there are still possiblities to achive surprise and deploy tactics. Because of the constant pressure of the victory points system players must be bold and the game is tense making it a good wargame.

As for durability, this game comes in a strong box and thankfully has a plastic tray (unlike Battle of the Buldge). The board and plastic pieces are visual and of reasonbly good quality. Properly handled it will last a long time. On the other side, since this is more a game for dedicated players you probably already own other games you like to play more than this one so you won't play it that often in the end.

The game takes about 3 hours to play and is a 2 player game. If you are an Axis and Allies fan then it is better than D-Day or Buldge, the mechanics work better than in those two but it is not as good as the original or Pacific, which are both better games and you will not play this one as often. Also it is slightly complicated and requires a dedicated mindset so it is a game for wargamers, preferably experienced wargamers looking for a fun evening.

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Axis & Allies Europe


Axis & Allies Europe is the first Axis & Allies extension created by the original A&A designer, Larry Harris. He likes to call it "a whole new puzzle to solve." A&A Europe takes place only within the European theater where four powers (Germany, USA, USSR, and Great Britain) struggle on the continent, in the Atlantic, and across North Africa and the Middle East. Most of the rules will be familiar to Axis & Allies players. A&A Europe does add new pieces (artillery units and destroyers), new ways to take IPCs from the enemy (by occupying naval supply lines and taking over the oil fields of the Middle East), and expanded rules for Strategic Bombing Raids. Plus, all of the pieces in A&A Europe are countryspecific. The fighter units are not generic fighter planes but the U.S. P38 Lightning, the Soviet Yak, the German Stuka, and the British Spitfire.

Product Details
  1. Product Dimensions: 14 x 2.5 x 10 inches ; 3.5 pounds
  2. Shipping Weight: 4.2 pounds
  3. Recommended Age: 12 - 99 years

Product Features

  • The European Theater of World War II remains the same, but you control the events. As a world leader, you must initiate masterful military maneuvers, conjure up clever economic strategies, and play power politics to lead your nation to victory.
  • Ages 12 and up. 2-4 Players. 369 historically accurate soldiers, ships, airplanes, weapons, and more! Complexity level: Challenging.
  • Contents: 40 tanks, 100 infantry, 42 artillery pieces, 15 bombers, 44 fighter planes, 10 aircraft carriers, 24 transport ships, 28 submarines, 12 battleships, 28 destroyers, 12 antiaircraft guns, 12 industrial complexes. Extra large game board map!
  • The game of military strategy, courage, and creativity.
  • The European Theater of World War II remains the same, but you control the events. As a world leader, you must initiate masterful military maneuvers, conjure up clever economic strategies, and play power politics to lead your nation to victory.
  • Ages 12 and up. 2-4 Players. 369 historically accurate soldiers, ships, airplanes, weapons, and more! Complexity level: Challenging.
  • Contents: 40 tanks, 100 infantry, 42 artillery pieces, 15 bombers, 44 fighter planes, 10 aircraft carriers, 24 transport ships, 28 submarines, 12 battleships, 28 destroyers, 12 antiaircraft guns, 12 industrial complexes. Extra large game board map!
  • The game of military strategy, courage, and cunning.
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Axis & Allies Collector's Edition

March 24, 2009
The first thing to know about Axis & Allies is that it has no direct similarities to the Hasbro board game of the similar name. This Axis & Allies is a real-time strategy "inspired" by the tabletop classic. Of the three play modes, only one, World War II, bears a resemblance to the old warhorse. In practice, though, even this mode plays more like Risk, with battles decided by dice rolls and a single-minded focus on holding territories.

The campaign mode features a short tutorial and a separate operation for each of the Axis and Allied powers. There are hecks of a lot of missions, and they'll carry you to every theater of the war, allowing you to control all five major powers. Each side has proprietary units that look, sound, and shoot like the real thing: Germans get Tiger tanks for their heavy armor; Soviets get a quartet of lumbering T-34s. Factions also get a selection of leaders (such as Nimitz for the U.S. and Yamamoto for Japan) who have special abilities that can help friendliest or annihilate enemies. The campaigns will rotate you among all the generals, but in skirmish, multiplayer, and World War II modes you choose just one.

Still, in spite of the variety of locales, leaders, and units, individual missions virtually always involve the same drill: destroy the enemy or capture and hold certain map points. Storm the beach on D-Day. And capture some locations; sack Stalingrad. And hold some locations; retake Iwo Jima and.well, you get the idea. This lack of imagination significantly hobbles what could have been one of the more robust RTS campaigns to come along since War Craft III.
The Wince of War & Allies' engine is lifted directly from Time Gate’s Kohan II--right down to the hot-keys. But if you liked Kohan II, don't lock-and-load just yet; Axis & Allies' game mechanics differ notably, and not for the better.

First: Axis & Allies' A.I. is A-crappy. I have rarely encountered a game that evinces more clearly the rigid, stimulus-response nature of algorithmic thought. Dispatch even a few troops against the computer, and it will reflexively send all nearby units to counter. Obviously, this puts taking enemy positions in the same league as a Ken Jennings vs. Paris Hilton think-off. And that's with the difficulty set to "hard." Clunky A.I. is such a fundamental flaw in a game like this that it robs the single-player of any suspense, and winning simply becomes a chore.

Add to this deficiency other weak elements of the game engine: controls that obscure 30 percent of the viewable area, needless complexity instead of real depth, frame rate and stability issues, the overwhelming power of early infantry rushes, et al., and there's not much left to pin a medal on. Multiplayer offers some solace, but since there are so many other options in this genre, you're better off spending your money on a game that provides a more gratifying solo experience. If you absolutely must have everything WWII, consider Axis & Allies. Otherwise, look elsewhere, soldier.
Rata Penuh
Result
Answers the call of duty on the battlefield, but lacks the heart of iron necessary to win a Medal of Honor.

Product Description
Axis & Allies is a classic board game that centers on strategy and forward thinking. Now the thrills and challenge of WWII strategy come to your computer, bringing all the original action and drama with it! Special Collector's Edition.

Product Details
  • Shipping: This item is also available for shipping to select countries outside the U.S.
  • Product Dimensions: 4 ounces
  • Media: Video Game

Product Features
  • It is spring of 1942, and the Axis is going strong. Choose your side and lead them to victory
  • Capture two Axis capitals or Allied nations to ensure victory -- it can be done through more than just military power
  • Multiple units to use in your pursuit of victory - tanks, infantrymen, heavy bombers and more
  • Explore technology to improve the war effort -- you can even design jet engines for a new level of air power
  • Wild multiplayer action through a peer-to-peer connection, a LAN or through E-mail

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Axis and Allies Board Game Strategy

March 23, 2009
Axis and Allies Board Game Strategy

Axis and Allies
is a popular series of World War II (WW II) strategy board games, with nearly two million copies printed. The first game was originally designed by Larry Harris and published by Nova Game Designs, before being republished and popularized by the Milton Bradley Company (Wikipedia).

The Axis and Allies series includes the best WWII strategy board games presented. This version keeps the board game's world map and game play, but adds to it with great RTS play. From your Corps HQ, you can deploy infantry, mechanized, armored, and airborne divisions. Also available are engineer and artillery brigades, and motor pools, which unlock additional units and provide useful technologies. Naval units are not producible, but are available in some missions.

Balancing resources involves accumulating money as well as keeping an income of ammunition and oil. If you enjoy the board game's game play, then you will enjoy hearing that it carried over to A&A on the PC nicely. Both the Axis and Allied powers have different campaigns, with the Axis version ending in victory for Germany and Japan (leading to clearly made up missions).

Multiplayer communities still survive, with many player-made maps available. For WWII RTS enthusiasts, it is a large strategy game to pick up. Whether you want to build your own army and attack Japan, or find out what could have happened if Germany had repulsed the Allies in Normandy, Axis and Allies can bring great game play time and time again.

The Axis and Allies series :
• Axis and Allies
• Axis and Allies Europe
• Axis and Allies Pacific
• Axis And Allies Revised
• Axis and Allies Anniversary Edition
• Axis and Allies Battle Of The Bulge
• Wizards of the Coast Axis and Allies Guadalcanal
• Axis and Allies Minis Booster Set 2

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