Showing posts with label Axis and Allies. Show all posts
Showing posts with label Axis and Allies. Show all posts

Axis & Allies Board Games

April 26, 2009
Axis & Allies

Those of you who played through Kohan 2 will likely have no trouble diving right into this title as the game play design is virtually identical to that of Kohan 2. Although the game design is basically the same, something is lost in the translation to the WWII theme. However, because the game does start off with the already excellent design decisions that powered Kohan 2, it is at least enjoyable if not a must have title.

Axis and Allies has four game play modes; a skirmish mode, the requisite online multiplayer mode, the campaign mode, and the WWII mode.

WWII is a mode where there is a turn based strategy portion much like in Rise of Nations. The goal of the turn based game is to overtake Germany and Japan when playing the Allies, and to overtake any two of Great Britain, Russia, or the USA.
Just like in Rise of Nations, you have army units that you can move into bordering territories. If there are enemies in that territory, you have the choice of fighting an RTS battle or of having it quickly decided by the computer. The more territories you control, the more money you generate per turn. The single player campaign is a series of famous battles. When playing the Allied campaign, you will jump from nation to nation's battles'. For the most part, though the introduction to each mission is a little bit sparse and the historical significance of each battle seems somewhat diluted. The actual management of units and the game play is virtually the same as Kohan 2 with things modernized to reflect the WWII era. Like in Kohan 2 there are three basic building types; building that generate units, buildings where you perform research and allow the creation of better units, and buildings that generate a resource.
In Axis and Allies, all buildings are generated by your primary building, the Corp HQ. The buildings you create generate your resources for you, and the units you recruit require a certain amount of resources as upkeep to build any buildings, to research any technologies and to create any units.
To generate more money, you will need to create more Division HQs; buildings where you create units. All buildings generated by the Corp HQ are first created as trucks and can be unpacked to create a fixed location. Troops in Axis and Allies are not created individually but as a regiment consisting of a group of individual troops or vehicles. As long as there is one troop from that regiment left alive, and the regiment is in supply, the regiment will re-supply back to full strength and to a full number of units. This is important because regiments can gain experience and become tougher. Each Division HQ has a certain number of slots and attaching regiments to them simply means clicking an attach button. There is an airfield building, but you won't ever really generate plane regiments. Either that or the battles should have focused on only land battles.
Overall, Axis and Allies is a good effort and is already based on an excellent game.

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Playing Axis and Allies Europe

April 16, 2009

Axis and Allies Europe sets the stage and provides the firepower for the war gamer to get involved in World War II just as Germany is poised to invade Russia. All it takes is the right strategy!

Playing Axis and Allies Europe
The game can be played by two to four players, ages 12 and up. The rules are not easy to follow; but, a beginner can be up and playing in 30 minutes. A typical game moves very quickly and can last over three hours.
Axis and Allies Europe uses the same basic format as the original Axis and Allies game. The difference is this Europe-based version is a more focused look at WWII, spotlighting the European war activities starting in 1941 when Germany was ready to attack Russia. The game centers on the many fronts and combat situations encountered by the allies in fighting against Nazi Germany.
Players need to make decisions throughout the game on when and where they are going to organize their resources. The rules are very specific about the cost and power of each soldier and piece of guard. Each player must develop and implement strategies that involve where they use infantry and artillery versus where they are going to use bombers and fighters, while following the detailed rules.
As with the original Axis and Allies game, hard core players often join informal groups and online forums to play, discuss strategies and exchange gaming tip ideas. One well-known online networking source is Harris Game Design, the message board of Larry Harris, the creator of Axis and Allies.


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Axis & Allies D-Day

April 10, 2009
Axis & Allies D-Day will feature detailed game components including a new blockhouse piece, an extra-large game board, and original artwork commissioned exclusively for the D-Day game box. Other elements of this new Axis & Allies variant include a card deck with three card types -- Orders, Tactics, and Fortune -- to add depth and complexity to play. Order cards determine play sequence and break turns into distinct phases; Tactics cards offer players varied strategic opportunities; and Fortune cards add an element of unpredictability. Axis & Allies D-Day begins as Operation Overlord, the invasion of German-held Normandy, is underway -- 130,000 soldiers of the United Kingdom, Canada, and the United States are poised to assault Fortress Europe. You and your fellow world powers control their fates. One player controls Germany, whose Axis forces have turned the beaches of Normandy into a near-impenetrable stronghold. Set to breach those defenses are the Allies: the United Kingdom, Canada, and the United States. The future of Europe and the world hangs in the balance. Axis & Allies D-Day is designed for two or three players and can be played in two hours. Axis & Allies D-Day is the third Axis & Allies variant, following the successful Axis & Allies Europe and Axis & Allies Pacific, both of which were published in 2001.

Product Features

  • June 6, 1944: You are on the beaches of Normandy, and ahead lies an uncertain future. Axis & Allies D-Day accurately captures this dramatic conflict and places you squarely in the middle of the greatest battle of the 20th century.
  • This is an all-new stand alone extension of the Axis & Allies line featuring three-tiered complexity and a new, extra-large game board/map.
  • Contents: 1 Game Board (20" x 33"), 241 Combat Unit Playing Pieces (115 Infantry, 62 Artillery, 37 Tanks, 17 Blockhouses, 8 Fighters, 2 Bombers), 1 Battle Board, 48 Tactical Cards, 24-Page RuleBook, 3 Reinforcement Charts, 8 Dice, & Tray.
  • The fate of Europe depends upon your courage! Designed for 2 or 3 players

Recommended Link :

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Axis and Allies Anniversary Edition

April 01, 2009
Axis and Allies Anniversary Edition Product Description
Axis & Allies celebrates 50 years of Avalon Hill games with this Anniversary Edition of the classic World War II strategy board game. Designed by Larry Harris, A&A Anniversary Edition utilizes the standard D6 combat system found in Axis & Allies Revised, Europe, and Pacific, and contains two different set-up options. Italy will debut as the third Axis nation, China will be operated by the U.S. player, and cruiser class ships will join the naval line-up for the first time. The largest board ever produced for an A&A game (24' x 46'), along with new sculpts and deluxe components will ensure this is the granddaddy of all Axis & Allies board games. Deploy your forces and prepare for battle!


Product Details
  • Product Dimensions: 26 x 5 x 18 inches ; 11 pounds
  • Shipping Weight: 11 pounds
  • Shipping Advisory: This item must be shipped separately from other items in your order. Additional shipping charges will not apply.
  • Recommended Age: 12 years and up

Product Features
  • Same d6 combat system used in A&A Revise
  • Over 600 pieces!!
  • Largest A&A board ever produced - 2'x4'!
  • Ages 12 and up, prepare for battle!
  • For 2-6 players. Hours of fun per game (average time is 240 minutes)!
Product Review
Axis and Allies Anniversary Edition is an updated version of a board game classic. The original game was designed by Larry Harris and was part of the Milton Bradley Game Master Series - large box games with full color mounted boards, simple mechanics which allowed rapid understanding of "how to play" yet with deep subtle strategies, and of course wonderful little plastic soldiers, tanks, planes, ships and submarines. The game has changed hands over the years passing through Avalon Hill/Hasbro/Wizards of the Coast. Wizards of the Coast currently are the publisher. This new version is published on the 50th anniversary of the Avalon Hill Company. Avalon Hill is widely regarded as the company which helped to popularize board war gaming in the US and was for many years the leading producer with mounted game boards and die-cut counters. The company produced such classics as Panzer blitz and Squad Leader.

For people who are unfamiliar with the game, Axis and Allies is a board game recreating World War II on a grand strategic level. Armies, fleets, and air armadas are represented abstractly by wonderful plastic pieces (battleships, tanks, soldiers, etc.). Movement is by area and combat is resolved in a simple yet satisfying system. Research and industrial production are key parts of game play. It was a huge hit when first introduced and spawned variants and a revised version a few years ago.

If you are familiar with the original game and the later variants (A&A Europe, A&A Pacific, etc) the fundamental mechanics are the same. The designer and developers have clearly been tracking the progress of this great game and have incorporated many of the rule changes seen in later variations. The major differences are:
  1. There are now three Axis powers: Germany, Japan and Italy. This alters the game play sequence from Germany-USSR-Japan-UK-US to Germany-USSR-Japan-UK-Italy-US. This eliminates the Allies "double move".
  2. There are special rules for China - there are now specific Chinese game pieces and help to recreate the historical situation where huge numbers of Japanese troops were tied down in China - making an attack against the USSR (a favorite strategy) in coordination with Germany more difficult.
  3. The map is smaller than the original version but about the size of the Revised version. The colors are muted green/brown earth tones. It may be nostalgic or just my eyes getting older, but frankly I liked the original primary color map - the details were easier to see and less fatiguing. Admittedly, the newer maps are more artful.
  4. The game map now includes major cities (sort of like the key cities in Third Reich) and controlling form the victory conditions (unlike the older Industrial Production Certificate [IPC] total method) but in practice this is quite similar.
  5. The game map now has impassable and neutral territories which cannot be crossed/invaded/flow over. The Sahara, Switzerland, and other territories are now impassable. Other territories don't have much IPC value.
  6. Ships are a bit cheaper to acquire than the original version. The commonly used "double hit" rule is now standard for Battleships. There are now cruisers and destroyers in addition to the original Aircraft Carriers, Battleships and Submarines.
  7. Transports now no longer automatically defend with a value of 1. The old strategy of having an armada of transports (e.g. 10 or 12) overcoming an attacking sub force is no longer allowed. If attacked and undefended by other forces, transports are automatically destroyed. It is also no longer possible to move-unload-and-scoot. I understand why this rule change was made but at the large grand strategy scale, the transport unit represents not a single ship or small flotilla of transports but a whole transport fleet - with minor escorts, oilers, etc. So it is reasonable to think it has some self-defense capability.
  8. Research now has 12 possibilities. Old favorites like Heavy Bombers and Jet Power are still there but tweaked down. Heavy Bombers only inflict two dice worth of damage and not three. Jet powered fighters attack at 4 and not 5.
  9. Armored or tank units are upgraded and attack and defend at 3. The older version attacked at 3 but defended at 2.
  10. The little plastic pieces are all there and have been tweaked a bit to reflect the different nations. The UK tanks look like the Churchill and the USSR tanks look a bit like the T34.
  11. Rule books and misc. Again, I fear it is just my aging eyes, but the newer version with the darker muddier colors and fancy watermark/faded images on each page are quite beautiful but are a bit harder on the eyes. The game play examples are hard to see the colors of the printing obscures the detailed outlines of the pieces. Again, maybe simple bright colored illustrations would be more legible. I saw a comment on another site complaining that the IPCs were printed on only one side - but that was the case with the original version. The box art on the site is a bit off. On the actual box, it is entitled "spring 1941" and not "1942"

Who will like this game? Anyone who is familiar with the original or later Revised version will appreciate this new version. For newcomers, Axis and Allies is a wonderful system - simple and easy to learn, but full of subtle moves and strategies.

Is it worth the price ($80-100)? For collectors and nostalgia buffs, it is probably worth having a nice new version. If you are just into playing the game, and have already your own set of homebrew rules then you are probably already using most of the new rules and could draw up your own maps!

A great game for the board gamer!

READ MORE - Axis and Allies Anniversary Edition

Wizards of the Coast Axis and Allies Guadalcanal

March 30, 2009
Wizards of the Coast Axis and Allies Guadalcanal Product Description

The Axis and Allies Guadalcanal challenges you to control sea zones and island groups while managing troop and supply transport and directing land, sea, and air forces in one of the decisive campaigns of the Second World War’s pacific theater. The game incorporates crucial elements that were key factors in the historical campaign, such as air strip construction, troop and supply transport, and furious land, sea, and air battles. It introduces the cruiser unit as well as mechanics for land, sea and air combat in the south pacific using a randomized casualties system. Features one game board, 172 combat unit playing pieces, 85 plastic chips, 20 supply tokens, 12 six-sided dice, one battle box, and one rulebook.

Product Description
Axis and Allies: Guadalcanal challenges you to control sea zones and island groups while managing troop and supply transport and directing land, sea and air forces in one of the decisive campaigns of the Second World War's Pacific Theater. Axis and Allies: Guadalcanal incorporates crucial elements that were key factors in the historical campaign, such as air strip construction, troop and supply transport, and furious land, sea and air battles. It introduces the Cruiser unit as well as mechanics for land, sea and air combat in the South Pacific using a randomized casualties system. Features one Game Board, 172 Combat Unit Playing Pieces, 85 Plastic Chips, 20 Supply Tokens, 12 Six-Sided Dice, one Battle Box and one Rulebook.

Product Details
  • Product Dimensions: 3 x 10.6 x 15.8 inches ; 4.5 pounds
  • Shipping Weight: 3.2 pounds
  • Shipping: Currently, item can be shipped only within the U.S. and to APO/FPO addresses. For APO/FPO shipments, please check with the manufacturer regarding warranty and support issues.
  • Note: Gift-wrapping is not available for this item.
  • Recommended Age: 13 - 99 years
Product Features
  • This is a standalone game in the popular axis and allies series
  • Designed for two players and can be played in two to three hours.
  • Incorporates real-life factors in this historical battle
  • Introduces the cruiser unit as well as mechanics for land, sea, and air combat in the south pacific using a randomized casualty system
  • Created by Larry Harris, designer of the axis and allies board games

Product Review
This is a wargame for 2 players. Other than a visual board and game pieces it shares little with the original Axis and Allies game. The rules make for a competitive and tense game that takes around 3 hours to play. The best game of the new Axis and Allies series, better than D-Day or Battle of the Buldge but it is a game only for those that like wargames and have experience playing them and are willing to sacrifice accuracy for playablity and fun. A nice historic setting.

If you are aware of the Solomon Island Campaign at all, then you are familiar with Guadalcanal. An important part of the Pacific Campaign. It is here that the USA started their offensive against Imperial Japan. Not really a turning point in WW2 (Midway would have this honour) but the first step on a long road of the defeat of Japan. Guadalcanal was the scene of bitter land fighting between the US Marines, later the Army and the Japanese. While at sea the losses on both sides were so heavy that Sealark Sound, the stretch of water between Guadalcanal, Savo Island, and Florida Island of the Solomon Islands, became kown as Ironbottom Sound due to the amount of ships and planes that went to the bottom in a series of engagements. So historically this makes a nice setting and the reason for its educational value, but keep in mind this game is about the naval and ground action in the Solomon Islands, not only Guadalcanal.

As for the Game, this is not another Axis and Allies game, other than the models it uses very different mechanics. The scope of the game is Tactical rather than Strategic and it uses a new feature of a battle dice box, which seems like a silly concept until you actually play the game, well it still seems a little silly but I can't think of a better way for it to work. Dice put a high random factor to the game that can be offset in part by concentrarion of forces and a few special effects counters.

The board is limited, there isn't a lot of room to maneuver, especially regarding naval units, yet there is pressure all along to go for victory since the game is won on a victory point system and every turn both sides collect victory points and must break the stalemate before the other side in order to win. The victory point system is clever and works very well and reflects the actual campaign.

So even if there is little room for maneuver there are still possiblities to achive surprise and deploy tactics. Because of the constant pressure of the victory points system players must be bold and the game is tense making it a good wargame.

As for durability, this game comes in a strong box and thankfully has a plastic tray (unlike Battle of the Buldge). The board and plastic pieces are visual and of reasonbly good quality. Properly handled it will last a long time. On the other side, since this is more a game for dedicated players you probably already own other games you like to play more than this one so you won't play it that often in the end.

The game takes about 3 hours to play and is a 2 player game. If you are an Axis and Allies fan then it is better than D-Day or Buldge, the mechanics work better than in those two but it is not as good as the original or Pacific, which are both better games and you will not play this one as often. Also it is slightly complicated and requires a dedicated mindset so it is a game for wargamers, preferably experienced wargamers looking for a fun evening.

READ MORE - Wizards of the Coast Axis and Allies Guadalcanal

Axis & Allies Europe


Axis & Allies Europe is the first Axis & Allies extension created by the original A&A designer, Larry Harris. He likes to call it "a whole new puzzle to solve." A&A Europe takes place only within the European theater where four powers (Germany, USA, USSR, and Great Britain) struggle on the continent, in the Atlantic, and across North Africa and the Middle East. Most of the rules will be familiar to Axis & Allies players. A&A Europe does add new pieces (artillery units and destroyers), new ways to take IPCs from the enemy (by occupying naval supply lines and taking over the oil fields of the Middle East), and expanded rules for Strategic Bombing Raids. Plus, all of the pieces in A&A Europe are countryspecific. The fighter units are not generic fighter planes but the U.S. P38 Lightning, the Soviet Yak, the German Stuka, and the British Spitfire.

Product Details
  1. Product Dimensions: 14 x 2.5 x 10 inches ; 3.5 pounds
  2. Shipping Weight: 4.2 pounds
  3. Recommended Age: 12 - 99 years

Product Features

  • The European Theater of World War II remains the same, but you control the events. As a world leader, you must initiate masterful military maneuvers, conjure up clever economic strategies, and play power politics to lead your nation to victory.
  • Ages 12 and up. 2-4 Players. 369 historically accurate soldiers, ships, airplanes, weapons, and more! Complexity level: Challenging.
  • Contents: 40 tanks, 100 infantry, 42 artillery pieces, 15 bombers, 44 fighter planes, 10 aircraft carriers, 24 transport ships, 28 submarines, 12 battleships, 28 destroyers, 12 antiaircraft guns, 12 industrial complexes. Extra large game board map!
  • The game of military strategy, courage, and creativity.
  • The European Theater of World War II remains the same, but you control the events. As a world leader, you must initiate masterful military maneuvers, conjure up clever economic strategies, and play power politics to lead your nation to victory.
  • Ages 12 and up. 2-4 Players. 369 historically accurate soldiers, ships, airplanes, weapons, and more! Complexity level: Challenging.
  • Contents: 40 tanks, 100 infantry, 42 artillery pieces, 15 bombers, 44 fighter planes, 10 aircraft carriers, 24 transport ships, 28 submarines, 12 battleships, 28 destroyers, 12 antiaircraft guns, 12 industrial complexes. Extra large game board map!
  • The game of military strategy, courage, and cunning.
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Axis & Allies Collector's Edition

March 24, 2009
The first thing to know about Axis & Allies is that it has no direct similarities to the Hasbro board game of the similar name. This Axis & Allies is a real-time strategy "inspired" by the tabletop classic. Of the three play modes, only one, World War II, bears a resemblance to the old warhorse. In practice, though, even this mode plays more like Risk, with battles decided by dice rolls and a single-minded focus on holding territories.

The campaign mode features a short tutorial and a separate operation for each of the Axis and Allied powers. There are hecks of a lot of missions, and they'll carry you to every theater of the war, allowing you to control all five major powers. Each side has proprietary units that look, sound, and shoot like the real thing: Germans get Tiger tanks for their heavy armor; Soviets get a quartet of lumbering T-34s. Factions also get a selection of leaders (such as Nimitz for the U.S. and Yamamoto for Japan) who have special abilities that can help friendliest or annihilate enemies. The campaigns will rotate you among all the generals, but in skirmish, multiplayer, and World War II modes you choose just one.

Still, in spite of the variety of locales, leaders, and units, individual missions virtually always involve the same drill: destroy the enemy or capture and hold certain map points. Storm the beach on D-Day. And capture some locations; sack Stalingrad. And hold some locations; retake Iwo Jima and.well, you get the idea. This lack of imagination significantly hobbles what could have been one of the more robust RTS campaigns to come along since War Craft III.
The Wince of War & Allies' engine is lifted directly from Time Gate’s Kohan II--right down to the hot-keys. But if you liked Kohan II, don't lock-and-load just yet; Axis & Allies' game mechanics differ notably, and not for the better.

First: Axis & Allies' A.I. is A-crappy. I have rarely encountered a game that evinces more clearly the rigid, stimulus-response nature of algorithmic thought. Dispatch even a few troops against the computer, and it will reflexively send all nearby units to counter. Obviously, this puts taking enemy positions in the same league as a Ken Jennings vs. Paris Hilton think-off. And that's with the difficulty set to "hard." Clunky A.I. is such a fundamental flaw in a game like this that it robs the single-player of any suspense, and winning simply becomes a chore.

Add to this deficiency other weak elements of the game engine: controls that obscure 30 percent of the viewable area, needless complexity instead of real depth, frame rate and stability issues, the overwhelming power of early infantry rushes, et al., and there's not much left to pin a medal on. Multiplayer offers some solace, but since there are so many other options in this genre, you're better off spending your money on a game that provides a more gratifying solo experience. If you absolutely must have everything WWII, consider Axis & Allies. Otherwise, look elsewhere, soldier.
Rata Penuh
Result
Answers the call of duty on the battlefield, but lacks the heart of iron necessary to win a Medal of Honor.

Product Description
Axis & Allies is a classic board game that centers on strategy and forward thinking. Now the thrills and challenge of WWII strategy come to your computer, bringing all the original action and drama with it! Special Collector's Edition.

Product Details
  • Shipping: This item is also available for shipping to select countries outside the U.S.
  • Product Dimensions: 4 ounces
  • Media: Video Game

Product Features
  • It is spring of 1942, and the Axis is going strong. Choose your side and lead them to victory
  • Capture two Axis capitals or Allied nations to ensure victory -- it can be done through more than just military power
  • Multiple units to use in your pursuit of victory - tanks, infantrymen, heavy bombers and more
  • Explore technology to improve the war effort -- you can even design jet engines for a new level of air power
  • Wild multiplayer action through a peer-to-peer connection, a LAN or through E-mail

READ MORE - Axis & Allies Collector's Edition