Axis & Allies
Those of you who played through Kohan 2 will likely have no trouble diving right into this title as the game play design is virtually identical to that of Kohan 2. Although the game design is basically the same, something is lost in the translation to the WWII theme. However, because the game does start off with the already excellent design decisions that powered Kohan 2, it is at least enjoyable if not a must have title.
Axis and Allies has four game play modes; a skirmish mode, the requisite online multiplayer mode, the campaign mode, and the WWII mode.
WWII is a mode where there is a turn based strategy portion much like in Rise of Nations. The goal of the turn based game is to overtake Germany and Japan when playing the Allies, and to overtake any two of Great Britain, Russia, or the USA.
Just like in Rise of Nations, you have army units that you can move into bordering territories. If there are enemies in that territory, you have the choice of fighting an RTS battle or of having it quickly decided by the computer. The more territories you control, the more money you generate per turn. The single player campaign is a series of famous battles. When playing the Allied campaign, you will jump from nation to nation's battles'. For the most part, though the introduction to each mission is a little bit sparse and the historical significance of each battle seems somewhat diluted. The actual management of units and the game play is virtually the same as Kohan 2 with things modernized to reflect the WWII era. Like in Kohan 2 there are three basic building types; building that generate units, buildings where you perform research and allow the creation of better units, and buildings that generate a resource.
In Axis and Allies, all buildings are generated by your primary building, the Corp HQ. The buildings you create generate your resources for you, and the units you recruit require a certain amount of resources as upkeep to build any buildings, to research any technologies and to create any units.
To generate more money, you will need to create more Division HQs; buildings where you create units. All buildings generated by the Corp HQ are first created as trucks and can be unpacked to create a fixed location. Troops in Axis and Allies are not created individually but as a regiment consisting of a group of individual troops or vehicles. As long as there is one troop from that regiment left alive, and the regiment is in supply, the regiment will re-supply back to full strength and to a full number of units. This is important because regiments can gain experience and become tougher. Each Division HQ has a certain number of slots and attaching regiments to them simply means clicking an attach button. There is an airfield building, but you won't ever really generate plane regiments. Either that or the battles should have focused on only land battles.
Overall, Axis and Allies is a good effort and is already based on an excellent game.
Those of you who played through Kohan 2 will likely have no trouble diving right into this title as the game play design is virtually identical to that of Kohan 2. Although the game design is basically the same, something is lost in the translation to the WWII theme. However, because the game does start off with the already excellent design decisions that powered Kohan 2, it is at least enjoyable if not a must have title.
Axis and Allies has four game play modes; a skirmish mode, the requisite online multiplayer mode, the campaign mode, and the WWII mode.
WWII is a mode where there is a turn based strategy portion much like in Rise of Nations. The goal of the turn based game is to overtake Germany and Japan when playing the Allies, and to overtake any two of Great Britain, Russia, or the USA.
Just like in Rise of Nations, you have army units that you can move into bordering territories. If there are enemies in that territory, you have the choice of fighting an RTS battle or of having it quickly decided by the computer. The more territories you control, the more money you generate per turn. The single player campaign is a series of famous battles. When playing the Allied campaign, you will jump from nation to nation's battles'. For the most part, though the introduction to each mission is a little bit sparse and the historical significance of each battle seems somewhat diluted. The actual management of units and the game play is virtually the same as Kohan 2 with things modernized to reflect the WWII era. Like in Kohan 2 there are three basic building types; building that generate units, buildings where you perform research and allow the creation of better units, and buildings that generate a resource.
In Axis and Allies, all buildings are generated by your primary building, the Corp HQ. The buildings you create generate your resources for you, and the units you recruit require a certain amount of resources as upkeep to build any buildings, to research any technologies and to create any units.
To generate more money, you will need to create more Division HQs; buildings where you create units. All buildings generated by the Corp HQ are first created as trucks and can be unpacked to create a fixed location. Troops in Axis and Allies are not created individually but as a regiment consisting of a group of individual troops or vehicles. As long as there is one troop from that regiment left alive, and the regiment is in supply, the regiment will re-supply back to full strength and to a full number of units. This is important because regiments can gain experience and become tougher. Each Division HQ has a certain number of slots and attaching regiments to them simply means clicking an attach button. There is an airfield building, but you won't ever really generate plane regiments. Either that or the battles should have focused on only land battles.
Overall, Axis and Allies is a good effort and is already based on an excellent game.
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