Patience Pays Off Players are often faced with a single naval unit that seems to offer minimal usage, and decide they’d rather go ahead and eek what little value it offers out of it right now, rather than being patient. ...
Axis & Allies (2nd Edition) Strategy Articles-9
June 22, 2009
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Axis & Allies (2nd Edition) Strategy Articles-8
June 20, 2009
Empty the Islands The Japanese, UK and US all have island countries with infantry stuck on them. Most players will try to evacuate some of the infantry, but won’t get to all of them. How many should you try to move and...
Axis & Allies (2nd Edition) Strategy Articles-7
June 18, 2009
Keep the Pipeline Flowing “Amateurs discuss tactics, professionals discuss logistics.” Just as you should coordinate a 2:1 available infantry to available transport ratio in your purchases as the Japanese, UK, or US player, don’t...
Axis & Allies (2nd Edition) Strategy Articles-6
June 16, 2009
Transport Math You’re playing Japan and have 1 usable transport, 3 infantry in Japan, and 27 IPCs. What should you buy? Well, assuming that it’s not round 16 and the US isn’t about to invade with a huge army to win the...
Axis & Allies (2nd Edition) Strategy Articles-5
June 15, 2009
The Dark Continent It’s round 3 and the last German unit just got killed in Africa. The German navy has been dead since round 1, and Algeria and Libya are now in Allied hands and will most likely remain there until the end of...
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